Issue#200603: Unity - Photon Networking with Mecanim(SOLVED)

  • Self explanatory. And aside from explaining how, that'll be very helpful.. But I'm a little confused on if such a thing is even possible. It's all glitchy on the Mecanim animations when playing online. And sometimes I can't move, and the animations don't play on the other screen, etc. Any tips? ... Anything? I don't even know where to start on asking such a question.

    0 Answers

    Sorry, your answer is too short !

  • Issue#200402: Unity - Photon Networking with Mecanim

    Self explanatory. And aside from explaining how, that'll be very helpful.. But I'm a little confused on if such a thing is even possible. It's all glitchy on the Mecanim animations when playing online. And sometimes I can't move, and the animations don't play on the other screen, etc. Any tips? ... Anything? I don't even know where to start on asking such a question.

  • Issue#16464: Unity - Multiplayer online networking alternatives: UNet vs Bolt vs Photon (PUN) vs Forge vs etc..?

    Hey Guys. Sorry if this question has been asked and answered before (please flick a link and i will shut up). Recently, i have been looking into creating a Multiplayer game. Specially since i heard about the Unity 5.x networking library (UNet? is that what its called? well, im going to refer to it as UNet for now), i wanted to give it a go. I tried out UNet (few tutorials and playing around on my own), and my first impressions were great, very easy to start off and very logical for complex... Multiplayer online networking alternatives: UNet vs Bolt vs Photon (PUN) vs Forge vs etc..?

  • Issue#27221: Unity - Experienced C# Programmer (3D ,2.5D, 2D, Multiplayer Networking - UNET/Photon)

    Hi, I am a C# programmer having 7+ years of experience with unity3D and 9+ years of experience with C#.. I can offer the client a good quality piece of code which will in turn help the game to work fast and in optimized manner. Now I'm available for freelance work. Feel free to contact me. Area Of Expertise UNET - Unity Networking Unity Services Integration (Cloud Build, Analytics, Ads) Database Management (Parse, Kii Unity Cloud, Azure, GameSparks, Playfab)... Experienced C# Programmer (3D ,2.5D, 2D, Multiplayer Networking - UNET/Photon)

  • Issue#55322: Photon Unity Networking

    Photon Unity Networking Get it. No server setup needed - runs in the Photon Cloud. No obligation due to free plan. Download from the Asset Store: http://u3d.as/2ey Overview This package implements Unity's well known networking API on top of Photon. Keeping the API simple, this gives you standalone, dedicated servers, fixes, tweaks and ongoing support. This "plugin" contains a setup wizard, the fully integrated API, Editor extensions and the... Photon Unity Networking

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    Hello. I am attempting to move my player up, down, left, and right on a 2d plane. However, I was getting what is apparently a common issue where diagonal movement was compounded by 2 different vectors equalling more than 1. The solution, apparently, is to normalize the vectors and then use those normalized vectors to move the object at the end of the function. The problem I am having now is that I can no longer move up or down, it only allows me to move left or right, and I can't figure out... [Solved] Diagonal movement speed issue

  • Issue#118290: Unity - Multiplayer Networking Solutions Review: Photon, uLink, DarkRift, Forge, and PlayFab

    Hello community! I'm a hobbiest game developer who has a passion for competitive multiplayer games. For a high school project, I'm making a multiplayer lockstep BRTS game that loosely follows the networking framework of Age of Empires and Starcraft 2. In order to reduce bandwidth demand on players, all commands and confirmations will be facilitated by a server which is why I've looked into a host of... Multiplayer Networking Solutions Review: Photon, uLink, DarkRift, Forge, and PlayFab

  • Issue#154688: Unity - Multiplayer Dodgeball Game (w/ Photon Networking)

    Could you help me? I put my question here: http://forum.photonengine.com/discussion/7353/help-dodgeball-game#latest

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    Ok, so I'm new to the forums...not to Unity3d or Networking. Since the last time I made this decision that product landscape has changed considerably so I thought I'd pick the brains of those closer to the situation that may be asking the same questions. Lets set the premise here. I'm not new to game creation, I'm am an individual developer for now, but that's only because the prototyping phases don't need to be expensive. I have a publisher who will back games that have "legs" thus,... Networking Decision Help, Forge, DarkRift, Photon?

  • Issue#169596: Problem with NetworkManager in Photon Unity Networking Script

    So this is my first time trying out networking, and I found a tutorial for How to Create an Online Multiplayer Game with Photon Unity Networking and gave it a try (Link to the page: http://www.paladinstudios.com/2014/...ultiplayer-game-with-photon-unity-networking/) I copied the network connecting code seemingly exactly with the tutorial, but whenever I get back into my scene, I get the error of "Only assignment, call, increment, decrement, and new... Problem with NetworkManager in Photon Unity Networking Script

  • Issue#180706: Photon Unity Networking - Lagging / Jittering

    Hey guys, im a beginner in Unity and i need some help. I created a game with the Standard Assets Car Controller and PUN. Everything's working fine, but the cars are lagging or jittering, something like that. I already read some threads about this, but they couldn't fix my problem. Does anyone knows a solution? :/ And do you need some code or something of my project to analyze that? Thanks. J927

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    Hi! I'm currently working on a 2D game where the hookshot is one of the main gameplay element/mechanic. The grappling will draw the player toward the end point, a bit like link grappling hook. It's working but it is not precise. There is an issue. The line of the raycast does not have the same angle of the line renderer I'm using as a grappling. I've been looking for what's wrong with this code for a while but can't get my head around it. I'm sure it's a stupid little error that is screwing... 2D Hookshot Rotation issue with Raycast (Solved)

  • Issue#323494: New Photon Unity Networking Tutorial Series

    Hello everyone, I am very proud to announce a project I’ve been working on over the last month: A tutorial series on how to create a high speed multiplayer game with the Photon Networking engine. The project consists of online tutorial videos, text documentation, the complete source code and a working multiplayer game for you to check out. Hopefully this project will help you start your own online multiplayer game. Play the demo game:... New Photon Unity Networking Tutorial Series

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    We have three different methods for syncing projectile positions, but trying to also account for a snappy local response. However it is very difficult to test which is faster and better due to the amount of logging/timestamping everything is super cumbersome. I'm hoping you guys know what is going on under the hood so we can pick one and move on. It should be noted all of the projectiles use transforms, not physics, so instantiating them with the same position and rotation gives the same... (Photon Unity Networking) Syncing projectile position woes

  • Issue#424635: Unity - Noobs First Networking post. Network HUD not showing in android (solved)

    Hey all, As the thread topic says, I still consider myself a noob... I've just started a small project for android and thought I'd have a play with cardboard AND networking (yes I know, it's a jump to say the least). However whenever I start up the APK (on phone or bluestacks) it jumps right into the game, bypassing the network hud and spawning a player straight away. Thing is that I have some 'setup' code in OnStartLocalPlayer() which is, of course, not getting called. Any ideas what... Noobs First Networking post. Network HUD not showing in android (solved)

  • Issue#427250: Unity - Mecanim issue Animator has not been initialized.

    I have a character exported to an assetbundle with an Animator component on it, which already has an Animator Controller attached. When I load my character into the game and GetComponent on the Animator, then try to set any properties on it (SetBool, SetFloat etc) I get the error "Animator has not been initialized." I don't see anything in the documentation and the only other reference to this error message on the forums is 3 weeks old and didn't resolve it. What does this message mean... Mecanim issue Animator has not been initialized.

  • Issue#450157: Falling at the first hurdle with Unity networking. (Solved... I think)

    Okay, so I've been going through the most basic networking tutorials, and I'm able to make what they're telling me to do. Great! I have now tried reverse engineering that small step with my own code to understand it, but I'm getting some interesting problems. Basically the health bar (which is a player number above the player objects) isn't syncing properly with ALL clients. Here's a screenshot (TankBattleProb1.PNG). The editor is the host, top left client is first to join, bottom right... Falling at the first hurdle with Unity networking. (Solved... I think)

  • Issue#469096: Unity - photon networking spawning enemies

    hi, in the last few days i have been troubled about how to spawn enemies in photon, i have a working singleplayer version of this but the multiplayer side needs the enemies to spawn with a photon view number but every enemie i spawn using the code below comes out with a photonview number 0, and the "Network.Destroy(gameObject);" cant destroy objects with photonview number 0 this is not my code as i did have my spawner in javascript but javascript doesnt seem to work with photon... photon networking spawning enemies

  • Issue#476055: Unity - Networking/PHP&SQL/C#/Javascript/Photon Programmer Currently Looking For Work!

    I am looking for work, I charge depending on the complexity on the programming. I have more than 7 years experience with Unity and have knowledge on Networking, PHP/Unity communications, animations, functions and much more. I know how to communicate PHP -> SQL and do not mind modifying pre-made scripts. I am also great with Networking and complex databases, including Credit card transaction/implementation. Please send me a message describing what you would like to be done, and I... Networking/PHP&SQL/C#/Javascript/Photon Programmer Currently Looking For Work!

  • Issue#491366: Unity - [SOLVED] Photon & synchronizing projectiles: Which method is best?

    I'm making a game with slow moving projectiles--around 40 will be on screen at once and according to Photon, it's not a good idea to create too many photonViews. I have 2 ideas to sync projectiles: 1) Call an RPC on each client to create a projectile and move it somewhere. This is good because it's efficient but lag could make the projectile a bit delayed on the client (not sure how big a deal it is). Maybe this could be improved by adding a "timestamp" to the RPC and then calculate by... [SOLVED] Photon & synchronizing projectiles: Which method is best?

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    [SOLVED] reason: I had been using "OnJoinRoom()" not "OnJoinedRoom()". * Sorry, no sleep last night. Hi there, I hope it is ok to ask here, but I am setting up Multiplayer via Photon, as it seems to be quite popular. I have asked the following on the Photon forums, but traffic is slow. I am following the Marco Polo tutorial and can not create or join a room. See code.... Code (csharp):   using UnityEngine; using System.Collections; using Photon;   public class RandomMatchmaker :... Newb: Photon: Create, Join Room[SOLVED]

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    As of 5.3.4p4 and up I'm having this really annoying issue when trying to animate a character. Say I want to create an arm rotation from point A to B in a clockwise direction. In earlier version of unity I just had enter record mode, to add a keyframe at point A, move the playhead to where I want it and rotate the arm clockwise to point and that would work perfectly. In p4 and up, the arm randomly decides to rotate anti-clockwise. So instead of just going from 0 to say 45 degress, it goes in... URGENT Mecanim rotation direction issue

  • Issue#608865: Unity - Photon Networking Guide

    Photon Networking Guide Download from the Asset Store: http://u3d.as/content/exit-games/photon-networking-guide/2zD Get the details from Leepo below .

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    I plan to have players spawn non-player objects from other non-player objects into the scene. The issue is that non-player objects do not have Client Authority Owners or specific Connection To Client or Connect to Server. Code (CSharp):     private void AddingNewSplitGroup() {         foreach (GameObject obj in this.selectionManager.selectedObjects) {             NetworkIdentity identity = obj.GetComponent<NetworkIdentity>();             Debug.Log("Calling on CmdSplit()");... [SOLVED] Tackling the issue of spawning non-player objects from non-player objects.

  • Issue#658853: Unity 5.3.5 Mecanim issue

    Hello, I've had a mecanim setup for more than a year now with all animations playing properly, since 5.3.4p6 & 5.3.5 when two animations blend, the latter doesn't get its rotation working any more. Is this a bug or did something change which i have to check now? PS: In the animation editor ( where the animation was made ) the rotation still works fine

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    Do any of you know of good tutorials for Photon? The one I have been following seems to be out of date. When I try to compile the tutorial project I get a variety of errors. What I am trying to accomplish in a nutshell:- Create a system where a player can either start their own server or join a server; if they choose to join, a list of all available rooms is given.- Run an instance of the game on two separate computers and be able to connect to the same room.- Have 2 players that are basic cubes move on a terrain using WASD keys and see the translation occurring on the other game instance; data is appropriately being passed through the network. I would love to hear your suggestions, or even if you have experience using a different networking tool with Unity. Edit: This is not for a project! It is for something I am working...

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    Hello, Is Photon PUN+ better for multiplayer games or forge networking? Which one can you make dedicated servers with? Which one is more stable for huge multiplayer games?

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