Issue#2892: Unity - Project not responding on my Mac after transfer from windows

  • Hello, I have been working on my project on my Windows PC , I am finally at the point where I can test it on my iPad ,my project is working perfectly on my Windows PC. I can exchange the program to my 2 Nd windows Pc no problems there. When transfer my project to my Mac and open up my project it does nothing and starts the responding mode. I can create a new project on my Mac with no problems either.

    If any one has experienced this problem before or simply might know the problem please...

    Project not responding on my Mac after transfer from windows

    0 Answers

    Sorry, your answer is too short !

  • Issue#198587: Unity - Project transfer Win to Mac list SystemGeneric.Collections issue

    Here is a transcript of an inquiry made on Unity answers Posted here to increase the chance of solving this CrossPlatform issue, within Unity Itself --------- A dedicated Crossplatform support Subform, this place needs ------------- Hello there. We are a two humans team, 1 of us is on a Windows machine, the other on a Mac both with the last version of Unity. On windows the code works just fine, android builds work too. The project was also transferred to a mac, ( by transferring... Project transfer Win to Mac list SystemGeneric.Collections issue

  • Issue#248481: Unity - Exporting project for Windows phone using mac

    Hi, I have deployed my project for android and iOS. I am using Mac for it. Now I wish to export for Windows Phone. But on build settings it says "No Windows Phone 8 module loaded.". I have seen forums and came to know for Windows Phone Apps you need to use windows and in mac you can not deploy it. But in future we may be able to do this. At least can we Export the project? If there is available its module for mac? So that I can develop in mac. Thansk

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    We are fairly new with using Unity. We have been successful in creating Mac versions of our 3D puzzles along with creating Windows installer files which include an exe file with the data folder next to it. We would like to create Windows Store versions of our puzzle apps. We attempted to export the package from our Mac and import it in Unity that we installed on a new Windows 10 touchscreen laptop. So much stuff got out of alignment that it was a pure mess. We have no knowledge of Visual... Can You Create Windows Store Versions of a Unity Project Using the Mac Version of Unity?

  • Issue#2648: Unity - Correct way to export a project from PC to Mac

    I went to the commands and I did the export package in the assets command, and then exported all of the assets from the PC and then went to the Mac and imported the package and all of the assets in. But when I open up the project ,and then the scene Unity. crashes after a minute or two. I have read that you can also just copy the entire project from the PC and open it on the Mac Anyone have a method that works? Thanks

  • Issue#2649: Unity not responding on my Mac

    Hello, I'm not sure if I posting in the right place but..... I have been working on my project on my Windows PC , I am finally at the point where I can test it on my iPad ,my project is working perfectly on my Windows PC. I can exchange the program to my 2 Nd windows Pc no problems there. When transfer my project to my Mac and open up my project it does nothing and starts the responding mode. I can create a new project on my Mac with no problems either. If any one has experienced this... Unity not responding on my Mac

  • Issue#4389: Unity - What is the Correct way to export a project from PC to Mac

    I went to the commands and I did the export package in the assets command, and then exported all of the assets from the PC and then went to the Mac and imported the package and all of the assets in. But when I open up the project ,and then the scene Unity. crashes after a minute or two. I have read that you can also just copy the entire project from the PC and open it on the Mac Anyone have a method that works? Thanks

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